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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
232
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Posted - 2013.07.14 14:58:00 -
[1] - Quote
No it isn't...on a dps level it's in line with other proto sidearms
The only difference is, it does it in bursts rather than over a longer period of time. Get used to it and adapt instead of whining... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
232
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Posted - 2013.07.14 15:15:00 -
[2] - Quote
Aeon Amadi wrote:R'adeh Hunt wrote:No it isn't...on a dps level it's in line with other proto sidearms The only difference is, it does it in bursts rather than over a longer period of time. Get used to it and adapt instead of whining... Find me one other sidearm that does damage over a 2.5m radius and we'll talk.
The other guns don't need that splash radius because they have other major advantages! What do you want? Every gun doing the exact same damage in the exact same fashion?
Just because you are obviously not able to find a counter tactic (of which there are many!), doesn't mean the damage is OP |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
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Posted - 2013.07.14 16:59:00 -
[3] - Quote
Chunky Munkey wrote:Aeon Amadi wrote:R'adeh Hunt wrote:No it isn't...on a dps level it's in line with other proto sidearms The only difference is, it does it in bursts rather than over a longer period of time. Get used to it and adapt instead of whining... Find me one other sidearm that does damage over a 2.5m radius and we'll talk. R'adeh recites the same mantra on every Flaylock board. You won't get anywhere with him.
Not if you don't have any rational counter arguments...which you clearly don't have because you're seemingly unable to use your brain to come up with counter tactics (of which there are many). |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
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Posted - 2013.07.14 17:23:00 -
[4] - Quote
DUST Fiend wrote:R'adeh Hunt wrote:Not if you don't have any rational counter arguments...which you clearly don't have because you're seemingly unable to use your brain to come up with counter tactics (of which there are many). Explain to me again how a Flaylock isn't easier to use than a Scram or SMG? ::sits back, popcorn in hand::
Because it requires you to lead your shots way more. It's also way less effective at range compared to the SP for example. In CQC the SMG allows you to stay alive even if you miss a few shots. They all have advantages and disadvantages. I take it you never tested all sidearms at proto level |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
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Posted - 2013.07.14 17:45:00 -
[5] - Quote
RKKR wrote:IN CQC the flaylock allows you to stay alive evenif you miss a few shots AND kill the enemy.
Not unless you face morons as opponents.... |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
248
|
Posted - 2013.07.14 17:48:00 -
[6] - Quote
Dengru wrote:R'adeh Hunt wrote:DUST Fiend wrote:R'adeh Hunt wrote:Not if you don't have any rational counter arguments...which you clearly don't have because you're seemingly unable to use your brain to come up with counter tactics (of which there are many). Explain to me again how a Flaylock isn't easier to use than a Scram or SMG? ::sits back, popcorn in hand:: Because it requires you to lead your shots way more. It's also way less effective at range compared to the SP for example. In CQC the SMG allows you to stay alive even if you miss a few shots. They all have advantages and disadvantages. I take it you never tested all sidearms at proto level throwing out 500dmg in 3 seconds and having to do a 1.5 second reload hardly is a 'disadvantage' i am amazed people keep saying this. When flaylocks users die its cause they depleted their stamina bunnyhopping and cant angle their shots or evade in the same way, not because of a reload.
The reload isn't 1.5sec. But yes, without stamina they're at a major disadvantage too.
Also, you're assuming they actually hit with 2 out of 3 shots...which isn't going to happen if you face decent opponents who know how to use cover. You can't balance a weapon based on bad opponents |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
250
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Posted - 2013.07.14 17:55:00 -
[7] - Quote
RKKR wrote:Dear R'adeh Hunt an answer like "Not unless you face morons as opponents...." can be applied to anything. Just drop all your "research" and I will admit you're right if it makes sense.
I like how stlcarlos989 seems to come up with facts unlike you...to bad he isn'tsupporting the flaylock.
So you still expect people to spoon feed you instead of using the search function. All the stats have been posted numerous times.
Also, in EVE we have something called an "EFT warrior". They're people who solely base their opinion about a weapon on paper stats instead of actual gameplay....you seem to fall into that category |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:12:00 -
[8] - Quote
RKKR wrote:Hey I already said I tried to look for the data but couldn't find it. You are the one that is too stuborn to help me out. By the way stlcarlos989 dropped some numbers, you ignore them...that already says enough...doesn't it?
What's the EVE-term for people that can't win an argument by copy/pasting data that is already available (according to you) and try to revert to name-calling?
Do the damage calculations yourself and stop being such a stats warrior instead of actually thinking about gameplay...it's tough to take you seriously if you're too dumb to use the search function. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:26:00 -
[9] - Quote
RKKR wrote:R'adeh Hunt wrote:RKKR wrote:Hey I already said I tried to look for the data but couldn't find it. You are the one that is too stuborn to help me out. By the way stlcarlos989 dropped some numbers, you ignore them...that already says enough...doesn't it?
What's the EVE-term for people that can't win an argument by copy/pasting data that is already available (according to you) and try to revert to name-calling? Do the damage calculations yourself and stop being such a stats warrior instead of actually thinking about gameplay...it's tough to take you seriously if you're too dumb to use the search function. Keep hiding . Are you telling me that you don't have numbers? Claiming that I only base my findings on numbers is also a good move to push me in your EVE-term...to bad that it doesn't apply. Why are you still arguing, spending energy in these kind of threads if there is already a thread where this information is already available?
No, I'm telling you that I didin't note them down from the multiple posts on the forum. And I'm not gonna waste my time digging up those posts because I already know it to be true. I used every single sidearm at proto level (prof lvl4).
I'm spending my time here because people like you don't seem to be willing/capable to come up with counter tactics and rather whine for nerfs. And once a gun is nerfed, you simply jump to the next one. Every time your brain is challenged, you simply whine for a new nerf. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:46:00 -
[10] - Quote
RKKR wrote:So you are not sure if someone posted in that thread that made better claims either?
Is there anything of value you can bring to this forum instead of hurting my feelings (or a weak attempt at that)?
No, that's not what I'm sayin
You're simply whining because you can't come up with counter tactics that work. Says more about you than the flaylock tbh. |
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:54:00 -
[11] - Quote
Alpha 443-6732 wrote:KEROSIINI-TERO wrote:Galvan Nized wrote:So true, the splash is 90% of direct damage, that is crazy. Why even bother aiming for a direct hit where in you could whiff when you could just fart their general direction and get relatively the same damage. If that's true then it's really bad, maybe even broken. Not exactly. It's how missiles should be in general. Missiles are splash weapons. The problem here, is that the flaylock does a bit too much damage and doesn't trade much off for its burst power. In addition, its good AoE guarantees 90% of the shots fired will do their damage. This is not the case with an SMG or Scrambler pistol, that tend to miss often in CQC. A good fix, would be to increase load time and reduce clip size to 2 or reduce firing speed by a considerable amount (either of the two). This would punish the flaylock spam greatly, if the change was made.
The problem with that is that you won't actually kill much if you only have 2 shots...not if you're facing decent opponents or opponents who run proto gear. Try winning a fight against a Caldari logi for example with only 2 shots...or a heavy for that matter.
As for firing speed, it would still bring down overall dps by too much unless it's only a small nerf. If it's just a small nerf it might be fine though.
The key thing they should change imo is up PG/CPU usage because it isn't in line with other proto sidearms.
I don't necessarily agree with most of the time you will hit due to AOE because that's really only the case at CQC. So depending on the strength of the nerfs you suggest, you would penalise the gun at non-QCQ even more than it already is.
Imo the most sensible thing they could do is lower damage against armor by a bit (read: A BIT!) while upping fitting stats. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
252
|
Posted - 2013.07.14 18:55:00 -
[12] - Quote
Duran Lex wrote:The problem with the flaylock is, while currently it DOES need a nerf based on its damage output, splash range and low CPU/PG, almost all the suggestions I've seen break the gun into being useless.
This! And that doesn't even take into consideration the "just remove the gun" comments |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
253
|
Posted - 2013.07.14 19:13:00 -
[13] - Quote
RKKR wrote:"Try winning a fight against a Caldari logi for example with only 2 shots"
In this other thread you stated that non-PRO suits should stop complaining about PRO-weapons. I told you that my gallente PRO-logi sucks against explosion damage. (Note how this is a general statement and that I never whined ;-)). You answered something in the line of: use Scrambler Pistol for shield-tankers. Now you are ignoring your own advise?
Now you even agree that the flaylock currently DOES need a nerf based on its damage output?
LOL, I guess I wasn't done yet.
Of course armor tankers suffer to explosive damage more than shield tankers...just like shield tankers suffer more to my SP. Just looking at the stats make that clear.
And yeah, non-proto suits should stop complaining about the damage output of proto weapons because as caldari proto logis impressively show, that damage is needed to even stand a chance.
As for me proposing a nerf, read my post again...my suggestion is a MINOR tweak (I thought the exclamation marks made that clear) and to bring PG/CPU in line with other proto sidearms
If you read all these threads and "suggestions" you'll notice that they're all completely over the top. I mean, aside from people demanding the gun should be removed, you have noobs who demand damage to be cut by 50% and nonsense like that |
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